Dark Souls III patch version 1.11 will launch on March 24 and include a frame rate increase on PlayStation 4 Pro, publisher Bandai Namco announced. Download ransomware test file.
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- Dark Souls III patch version 1.11 will launch on March 24 and include a frame rate increase on PlayStation 4 Pro, publisher Bandai Namco announced. The update is mainly preparation for the.
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The update is mainly preparation for the upcoming downloadable content, “The Ringed City,” which launches on March 28. In addition to PlayStation 4 Pro improvements, it will also bring bug fixes and balancing.
The patch will be deployed at 18:00 JST / 15:00 CET / 7:00 p.m. PT on March 24. The server will also be on maintenance that day from 17:00 to 19:00 JST / 09:00 to 11:00 CET / 1:00 a.m. to 3:00 a.m. PT.
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- Made system updates for The Ringed City.
- Increased frame rate for gameplay on PlayStation 4 Pro.
- 2 New maps added to Undead Match: “Dragon Ruins” and “Grand Roof.”
- Added function to Undead Match where, if password matching is used, players can split into teams.
- Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
- Added function where various hosts could be displayed on the bonfire warp menu.
- Added warning text that advised player if he/she has dropped too many items in a single location on the field.
- Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
- Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not sync properly during online multiplayer session.
- Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during an online multiplayer session.
- Fixed issue where the level sync feature in Undead Match did not sync consistently during an online multiplayer session.
- Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during an online multiplayer session.
- Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during an online multiplayer session.
- Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
- Fixed icons that specify which certain items are for which gender (for example: Chain Armor).
- Improved attack power for Shortsword. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
- Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
- Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
- Improved attack power for Curved Greatswords.
- Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
- Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
- Improved motion of Dagger’s Blind Spot skill.
- Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
- Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.
- Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
- Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
- Improved FP recovery effect of Executioner’s Greatsword.
- Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
- Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
- Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
- Improved motion of normal attack for Greatlance.
- Fixed so that poise is applied during Greatlance two-handed attack.
- Fixed so that poise is applied during Dark Hand skill, Lifedrain.
- Disabled parry during Pickaxe’s two-handed attack.
- Improved duration of the Perseverance effect.
- Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
- Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
- Fixed issue where player can apply enchantment of Bloodlust to other weapons.
- Fixed so that poise is applied during Spin Sweep attack.
- Fixed issue where Onislayer continued to attack consecutively.
- Improved correction value for Sharp or Heavy weapons’ upgrade.
- Increased rate at which bleeding builds up when using a reduced bleeding build-up.
- Decreased rate at which bleeding builds up before using a reduced bleeding build-up.
- Increased rate at which poison builds up when using a reduced poison build-up.
- Along with improving correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for
- Refined or Hollowed weapons’ upgrade.
- Improved defense and also increased weights for heavy armor.
- Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
- Extended time when using the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods.
- Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
- Improved attack power and decreased duration of poison and poison effects players use.
- Decreased rate at which blood builds up when using Carthus Rouge.
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Dark Souls III is available now for PlayStation 4, Xbox One, and PC.