version: v.1.2 - v.1.3 ENG
Medieval II: Total War v1.3 fixes :
Medieval 2: Total War Patch v1.2 This is the most recent patch released from Creative Assembly for popular real-time strategy title Medieval 2: Total War updating the game to v1.2. Read below for more details on what this patch contains. Patch for the Medieval: Total War expansion pack Viking Invasion, updating it to version 2.01. General Fixes - Fixed a bug where cavalry would receive a charge bonus ad infinitum under certain circumstances. Download full Medieval: Total War: Download + Viking Invasion Expansion (2.16 GB) Medieval: Total War screenshots: Medieval: Total War's opening cut-scene talks about a 'brutal age' when 'a few forged their destiny.' The grisly delights available to the 'few' are then presented in a mixture that combines the gameplay of the Civilization series.
Core Medieval II settlement data updated to function correctly with Medieval II: Kingdoms.
Fixes some instances of floating settlements in Medieval II: TW and Medieval II: Kingdoms.
This patch is valid for the English (US as well as UK), French, Italian, German, and Spanish editions of the game.
Report problems with download to [email protected]
Medieval: Total War's opening cut-scene talks about a 'brutal age' when 'a few forged their destiny.' The grisly delights available to the 'few' are then presented in a mixture that combines the gameplay of the Civilization series and real-time strategy games like Age of Empires II: The Age of Kings by offering both map-based strategic planning and tactical real-time battles. Directing an empire on the strategic map is complex and rewarding, but the titanic tactical battles, involving thousands of troops, siege engines, and horsemen, make the game great.
As the general in charge, you command armies during the tactical battles with up to 16 battalions of troops, each consisting of up to a hundred soldiers controlled as a single unit. Battalions react to the battle with messages like 'Happy flanks are protected' or 'Worried by so many casualties,' allowing shrewd commanders to gauge troop morale and prevent the embarrassment of routed troops. As in most real-time strategy games, favorable unit match-ups are an imperative part of victory. Archers can decimate the ranks of foot soldiers, halberdiers tear through cavalry groups, and siege units take down castles. However, numbers are king, and though undermanned and out-gunned armies can triumph, it takes superb generalship and some luck (generally in the form of blunders by enemy generals). Fortunately, most battles are evenly matched and a real joy to fight.
The camera system during battles requires some acclimation, but, once the system is mastered, you can quickly zoom in on hot spots and out for a broad view. The latter, with thousands of soldiers marching towards each other, never fails to impress, but it's also tactically vital since smart enemy generals will frequently try to outflank you and using this view helps to sniff out the attempts. The designers went to great efforts to ensure that tactical battles are both fun and realistic, and they succeeded.
Flanking maneuvers are devastating, as they were historically, and your troops will not usually stand and fight to the death. They will run, and quickly, if you send them into a suicidal situation. The battlefield terrain must be a large part of every battle plan too, since all troops prefer the high ground. Weather can affect troop movement, and a commander's Dread ranking can intimidate opposing troops. Planning and executing on the fly during a heated confrontation is a very rewarding experience.
The strategic map mode, where Europe and the Mediterranean are ripe for the plucking, keeps players busy and interested as well. Like the Civilization series, Total War players can choose from any number of possible diplomatic routes. Alliances and intimidation work equally well. Economic domination always works wonders, but an overwhelming military presence can force surrounding nations into submission. Religious trickery, marrying off daughters, lines of succession, defensive fortifications, the balance of power, rebellious generals, and military infrastructures all play important roles.
In many ways, Medieval: Total War is the perfect sequel to Shogun: Total War. Shogun offered the same fantastic tactical battle sequences, and suffered only from limited strategic options. With the expanded breadth and scope of the strategic map, those deficiencies have been addressed. The tactical battle sequences have also been improved, giving players a wonderful war simulation promising months of gory action.
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Graphics: The tactical battle graphics are adequate, though not especially crisp. Still, seeing hundreds of troops marching around, fighting, and dying is impressive.
Sound: The stirring and appropriate soundtrack adds a nice touch, as do the sound effects, especially the pithy comments of your generals.
Enjoyment: Both strategic and tactical gameplay are offered, and both are tons of fun. The combination is electric.
![]() 4.1 Patch Notes
Replay Value: With 12 different kingdoms, each with varied troop and building options, strategy options, and multiplayer possibilities, Medieval: Total War will endure.
Bf 2 1 4 Patch
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Medieval II: Total War, Rome: Total War, Shogun: Total War, Lord of the Rings, The: Battle for Middle-Earth, Age of Empires III, Medieval Lords: Build, Defend, Expand, Lord of the Rings, The: The Battle for Middle Earth II, Age of Empires 2: The Age of Kings Comments are closed.
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